Cloud Lightning is underrated in 1. go arc emitter + cloud lightning. Edit: Quick Thought on the. Always use the Focused Arc Emitter. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. Contents. . Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Stellaris. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. 148 22. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. 780k alloy for 1250 battleships (maybe don't need this many. Battleships is basically artillery with focused arc emitters and neutron launchers. I generally use artillery Titans with the nanobot cloud aura. One thing I learned recently is that you only need 1 ship per fleet with. Armor is 68% with 1260 shield points and 2 capacitors. The giga has 50% armor pen, and an extra 33% shield damage. Many people seem to think you need 'mixed fleets' now but you really don't. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Tachyon lance is close enough. 64 dpd Means a combined damage output of 150. 1 neutron launcher. All you need for this massive size of fleets is: Enough energy and strongholds. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. 聚能电弧发射器 Focused Arc Emitter. This page was last edited on 14 October 2017, at 11:50. XL mounts in general are not as good as 2 kinetic artilleries, if simply. (Your call on if you want a spinal or a third hangar on your carrier BBs. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. This was an assault on a x25. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. But this is close enough that you propably need a much longer test set to be sure. It's not nearly as wasteful as it looks. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. 40 corvettes in one fleet is plenty. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. Stellaris Dev Diary #312 - 3. Arc emitter BS fled the field being ahead on alloy every time. Focused Arc Emitters. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Arc Emitter + Strike Craft is surprisingly decent, by the way. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Sub-forums: Game specific Tech Support. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. 58 days against the same Battleship above; Giga Cannon takes 27. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. 6. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Advice for Tackling Awakened Militant Isolationist FE. Tachyons are good overall, especially against armour. Stellaris: Tech. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. 394K subscribers in the Stellaris community. Stacking more shields over shield capacitor in accessory slot gives more shield value. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. So the battleships and cruisers try to maintain permanent 100 range while firing. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). . So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Hearts of Iron III: Tech Support. However in Stellaris, the way it works is that Battleships are. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. CryptoThat's the problem with Stellaris' ground combat; all you ever need to do is just make a bigger army. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Arc Emitters are only good against the Contingency. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Armor:17, 789. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Probably artillery is better. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Rare resource cost? neglible compared to everything else on a battleship. Get cloud lightning. Also, since they all have a cool down of approximately 8 ticks, average. So it's year 2412 and I'm at 170k fleet power. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Always use Auxiliary Fire Control. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Go to Stellaris r/Stellaris. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. This page was last edited on 14 October 2017, at 11:50. Also, since they all have a cool down of approximately 8 ticks, average. Stellaris Dev Diary #320 -. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. 01 vs 12. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In singleplayer you can just mass these, the AI will never counter them. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Fighters + Missiles will overwhelm their point defense and also bypass shields. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). It's not nearly as wasteful as it looks. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. 11 Darvin3 • 2 mo. . Mar 1, 2018. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. I read somewhere that people were debating which one to get. Don't even research them. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. The tachyon has 90% armor pen, and -33% shield damage. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. Arc Emitters: tech_arc_emitter_1. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Design B: Neutrons and Focused Arc Emitters. Destroyers are. The enemy fleets use focused arc emitters (FAEs), which still never miss, ignore all armour and shields, and do an average of 100ish damage a hit. The two weapons are attacking different segments of their HP. ArcticISAF Feb 27, 2018 @ 10:18pm. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. I use battleships with neutrons on them. Content is available under Attribution-ShareAlike 3. An normal cloud lightning does between 136-1 damage. Irrigation Design Guide. against the prethoryn, I prefer using tachyon. If you're going the FAE path, then you don't want Kinetic weapons at all. Here are the main settings of the game : - Void-Dweller. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Stellaris Dev Diary #312 -. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. How does hardening actually work? Certain utility components give hardening effects. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Usually you'll get better results. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. 91 Badges. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. It shoots a 30° electric arc spreading through nearby walls and between enemies. Put a fighter hangar and PD guns on 1/3. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Its almost like two options are interchangeable. 12. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. The Focused Arc Emitter is indeed a very powerful weapon. 38. 50% pierce through the shield, but gets reduced by 50% of the ships armor. This isn't. Try for at least 2x their fleet power, more if you can afford it. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. But even then I will tend to go Giga if there. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. Usually you'll get better results. Even after it devolves into a melee, they'll usually end up attacking different targets. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. 12 votes, 23 comments. Got them in 2240 ish. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Per page: 15 30 50. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. adapt your fleet to your opponents (e. Business, Economics, and Finance. Consider Focused Arc Emitters and Cloud Lightning. Vs Prethoryn I'm not super sure, but I think with enough fighters you can stave off most of the carnage to the point where the above still works ok (but using Tacyons ofc instead of Giga Cannons)Focused Arc Emitter, 2x Neutron Launcher, 2x Kinetic Artillery. Stellaris. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). In 3. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The giga has 50% armor pen, and an extra 33% shield damage. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. I think the meta is Giga Cannon with neutrons. e. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. 0 unless otherwise noted. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. It's contextual really. Imo, Giga Cannon. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. FAE stands for Focused Arc Emitter. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. 0 unless otherwise noted. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. For most of the crises in general what I. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. I'd like to try and learn how to optimize each ship manually. However, when it comes to the L-slot weapons it's a different story. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. It seems that arc emitters are slightly better. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. 维护. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Members Online. Immediately, one of the new enigmatic tech options shows up. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Auto-best is not good, it frequently makes completely nonsensical design decisions. If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. • 5 yr. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. The Contingency are balanced, just try to hit them with as much power as you can. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Reply. However, I don't do this nearly as much since the Strike Craft buff. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Arc Emitters are great if you stack a fleet with them. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. This is where the platforms may be able to shine. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. Their defenses will break eventually. Probably artillery is better. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Carriers will usually run Focused Arc Emitter + Carrier core. For their X-Slot weapons, they use Focused Arc Emitters. A slots 2x afterburners. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. All of the weapons are shield penetrating. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Try to grab any admurals w. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. In singleplayer you can just mass these, the AI will never counter them. 06m, also I have +20% increase to damage v. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Members Online •. Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. Asking the Stellaris community a. - End-game start year 2275. Hit multiple targets. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. . . Try using dakka. dmg Tachyon Lances : 85-232 dmg | 8. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you're going the FAE path, then you don't want Kinetic weapons at all. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. I'd go with the spinal personally. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. Arc emitters and strike crafts will strike directly at the hull (they lack armor). My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Launchers, the Marauders are the median weapon so it will prefer 100 range. And switch to Focused Arc Emitters for Contingency and AEs . Also because there is no hull repeatable so it has become an even bigger issue late game. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Design C: Arc Emitters and Cloud Lightning. In both cases I won handily, but in the first instance. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. The Arc emitter splits its damage up too much. I know the arch emitter counters corvettes so I. I'd like some advice on a fleet build to counter the FE's. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. I feel that they are insignificant to the equation. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. Also see the issue of ship. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. This mod also adds two new technologies to the. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. ago They have different pros and cons. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. You should use a ton of shields yourself though because most of their weaponry is weak to shields. 50% get to the shield. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. First, range. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 例如:“异种. I feel that they are insignificant to the equation. 花费:2293. ago. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. This weaponry you can only equip on BBs. Crystal plating perhaps but everything else is irrelevant. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. 2 or earlier, and it sounds like a lot has changed since then. Repeatables for Focused Arc Emitters and Cloud Lightning . Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Ishau Apr 8, 2019 @ 5:51pm. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. . Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot.